This is especially true in the northeast section of the board, where the Woodland Realm and Dale are close together, and their units can be used to protect each other. If you have stopped him from moving the Fellowship more than once per turn, he can use his Action dice to get some Activated nations to war and deter you from striking at them by mustering some troops. Your attempt to keep Gandalf the White out of the game by playing "the Late Minion Strategy" can be countered by the Free Peoples player sending some Companions to Activate some Free Peoples nations early in order to get them to war. Both these strategies can of course be countered by the Free Peoples player - it wouldn't be much fun otherwise, would it? If faced with a Shadow blitz the Free Peoples player will send the Fellowship flying towards Mordor in an effort either to get there fast, since there won't be many dice in the Hunt box, or to force you to use fewer dice on your military campaign and more on the hunt for the Ring.
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